Is There going nowhere?
May 25th, 2004
So…so sad…so…sad.
“Citing profitability concerns, the virtual-world maker is ‘changing its strategic direction’ and reevaluating the consumer side of its operation. When it was launched late last year, There was considered one of the bolder game ventures in memory. Or at least it would have been if its creators had called it a game instead of insisting on the term ‘online getaway.’ Part massively multiplayer online role-playing game, part Friendster, part Sims, the genre-busting persistent world hoped to carve out a unique and profitable niche by appealing to gamers more interested in social interaction, shopping, and chat than they might be in slaying, questing, or doing battle.”




Not entirely sure here, but I “remember” seeing a bit on TechTV concerning a citizen simulator. It was in development for the U.S. Military and meant to train troops on how to contend with civilian populations. The shots looked just like the There rendering style. Interesting and unnerving at the same time.
Comment by Della Bitta — May 26, 2004 @ 8:29 am