Halo 2 and the Art of Storytelling
October 28th, 2004

I don’t know what’s up with How Stuff Works, but they seem to be on a roll. Check out their story on Halo 2 and the art of storytelling.
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“Probably the thing people don’t realize is what we didn’t do [when creating “Halo 2″] is come back and go, ‘OK, what are the new technical goodies we have and how many guns do we need?’ That is actually exactly what we don’t do.”Pete Parsons, the studio manager of Bungie Studios, the creative force behind the enormously successful video game “Halo,” wants you to understand that very clearly. Parsons and the rest of the team at Bungie are dedicated, above all else, to creating a really compelling story and the universe in which that story unfolds.”



