rulururu

post EQ2 Preview on Gamespot

June 23rd, 2004

Filed under: Uncategorized — Della Bitta @ 12:21 pm

Short but full of cool stuff.

Monster behavior in EverQuest II will be determined by something the developers refer to as the “combat brain,” which consists of multiple personality and tactic types–including tendencies to attack the nearest enemy, to focus on weaker enemies, or to call for help, and so on. Some enemies will attack only as a swarm on the orders of a lead enemy; defeating this lead enemy will cause the followers to lose any organized strategy and fight as individuals, which should make picking them off easier. Interestingly, when fighting monsters of more-exotic races, you may not always be able to understand their orders. EverQuest II will, like the first game, let your character learn a variety of languages, but if your character doesn’t speak orc, for instance, you’ll hear a stream of gibberish rather than intelligible orders.

Included in the preview is the backstory of the pile of eyeballs who’s glare follows you as you walk past.

Rock!

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