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	<title>Comments on: Spore GDC 2005 Presentation</title>
	<link>http://www.monkeygames.org/archives/645</link>
	<description>Monkeying around with all kinds of games.</description>
	<pubDate>Wed, 08 Feb 2012 07:28:55 +0000</pubDate>
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		<title>by: monkeygames  &#187; Blog Archive   &#187; Spore Video</title>
		<link>http://www.monkeygames.org/archives/645#comment-364</link>
		<pubDate>Thu, 02 Mar 2006 14:30:21 +0000</pubDate>
		<guid>http://www.monkeygames.org/archives/645#comment-364</guid>
					<description>[...] Video of Will Wright showing off his creation. 	Update: This is a repeat from Dave&amp;#8217;s postabout 2 months back. Clearly I was too busy to read Monkeygames back then. Either way that video link requi [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Video of Will Wright showing off his creation. 	Update: This is a repeat from Dave&#8217;s postabout 2 months back. Clearly I was too busy to read Monkeygames back then. Either way that video link requi [&#8230;]
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		<title>by: Russell</title>
		<link>http://www.monkeygames.org/archives/645#comment-346</link>
		<pubDate>Fri, 23 Dec 2005 15:17:04 +0000</pubDate>
		<guid>http://www.monkeygames.org/archives/645#comment-346</guid>
					<description>Hey there.  In the past, Dave or I may have been shooting off at the mouth about this game or that, and how good it is.  Or how amazing.  Usually, we are right, and the game is, but sometimes we are wrong.  Sometimes the game doenst live up to its potential.

What we have seen of spore to date, is honestly not much.  Its basically some demos.  We have yet to know how the game will really &quot;play&quot;.  In some phases the &quot;play&quot; may be too simplistic, and in some phases, it may get repetitive.. we just don't have that kind of information yet.

But believe me when I tell you, Dave is not spouting crap now, and niether am I.   This game will be an industry shaking moment.  It is an attempt at reigning in the production house overlord, and putting the spark back in creative gaming.  It is telling all those would-be developers out there that yes, it can be done, and it can look great, and you don't have to have a design team of thousands to make it happen.

When you finally &quot;get&quot; this game (and by the end of that movie up there, you will get it), you're mind begins to explode at the possible content and concepts that lay before you.  This game does nothing less than try to simulate life itself.  

And the key to the whole thing, is that you will never see the same thing twice.  Each time you play, your critter will be something different.  And the creatures that it comes across will be different.  You will forever be surpised at what you discover.

Many of you old school monkeygamers will remember Alchemy.  Alchemy was a concept of a system that would refine a game to its &quot;elements&quot;, and then players would manipulate those &quot;elements&quot; to produce &quot;compounds&quot; of infinite variability, thus giving the player a new experience every time.  We considered the concept with respect to a space opera game we were considering making.  We never made the game, nor Alchemy, but it seems we had the right idea, and Will Wright has seen it through.   

This game will be a watershed in gaming.  Sure, there will still be the blockbuster games, but this one will be what people are talking about for years after its release.

Keep an eye out for it, you know we will be watching.</description>
		<content:encoded><![CDATA[<p>Hey there.  In the past, Dave or I may have been shooting off at the mouth about this game or that, and how good it is.  Or how amazing.  Usually, we are right, and the game is, but sometimes we are wrong.  Sometimes the game doenst live up to its potential.</p>
<p>What we have seen of spore to date, is honestly not much.  Its basically some demos.  We have yet to know how the game will really &#8220;play&#8221;.  In some phases the &#8220;play&#8221; may be too simplistic, and in some phases, it may get repetitive.. we just don&#8217;t have that kind of information yet.</p>
<p>But believe me when I tell you, Dave is not spouting crap now, and niether am I.   This game will be an industry shaking moment.  It is an attempt at reigning in the production house overlord, and putting the spark back in creative gaming.  It is telling all those would-be developers out there that yes, it can be done, and it can look great, and you don&#8217;t have to have a design team of thousands to make it happen.</p>
<p>When you finally &#8220;get&#8221; this game (and by the end of that movie up there, you will get it), you&#8217;re mind begins to explode at the possible content and concepts that lay before you.  This game does nothing less than try to simulate life itself.  </p>
<p>And the key to the whole thing, is that you will never see the same thing twice.  Each time you play, your critter will be something different.  And the creatures that it comes across will be different.  You will forever be surpised at what you discover.</p>
<p>Many of you old school monkeygamers will remember Alchemy.  Alchemy was a concept of a system that would refine a game to its &#8220;elements&#8221;, and then players would manipulate those &#8220;elements&#8221; to produce &#8220;compounds&#8221; of infinite variability, thus giving the player a new experience every time.  We considered the concept with respect to a space opera game we were considering making.  We never made the game, nor Alchemy, but it seems we had the right idea, and Will Wright has seen it through.   </p>
<p>This game will be a watershed in gaming.  Sure, there will still be the blockbuster games, but this one will be what people are talking about for years after its release.</p>
<p>Keep an eye out for it, you know we will be watching.
</p>
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