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post Gone Gold: Battle For Middle Earth 2

February 14th, 2006

Filed under: PC — Della Bitta @ 7:34 pm

Ok - to be perfectly honest, I thought that the original BFME was a title chalk-full of unrealized potentially groundbreaking RTS mechanics. A lot was put into some game elements including troop formations, base building and other immersive elements - like the new unit AI engine that mimiced human behavior ( units would erupt in cheers after surviving a large battle, and they would cower under the march of a Cave Troll). But the game seemed flat. It lacked oomph, the basebuilding stunk, and the unit variety was lacking. Ultimately I thought it was quite the disappoinment, and so I’ve treated this next installment with massive pre-release speculation.

But then Jay recommended the single player demo that he “was enjoying all weekend”. Again, bored in my hotel, I decided to give it a download. I’ve played it about 4 times now - the same skirmish mission - and it’s a blast. Ahh yes.. another good RTS is on the way.

I’m smitten with the Goblin faction. Their real strength comes from their various fire breathing creatures. Fire Drakes, a few Dragons, Wyrms, and a Balrog can really heat stuff up in an area-of-effect damage fest. Burn you little dwarves burn! Where’s your precious mythyrl now, Sizzle son of Toast?! Sucka’s. The Goblins also have spider riders.. why? I’m not quite sure, but then can trample masses of footsoldiers like a Liverpool soccer match. Good times.

BFME is a series made by the same team that made the explosive Commander & Conquer Red Alert 2, and C&C Generals - so if you liked that title then you should definitely give the demo a whirl. The final game ships in early March.

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