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post Head Tracking for Desktop VR Displays using the WiiRemote

December 27th, 2007

Filed under: Nintendo (Wii, Gamecube, Gameboy) — Della Bitta @ 11:29 am


Far cooler than my first impression from the first few minutes - usually these things don’t impress me so much.

Head tracking technology has been around for quite some time (Track IR), though it hasn’t been quite as ever-present as it is now with the Wii’s release.

Don’t get me wrong: this is still a niche hobby, and the live-television market probably won’t ever be effected by this. Additionally multiplayer gaming simply wouldn’t work, which is the lifeblood of the interactive console of the decade: the Wii.

But with all the pieces already being mass produced - this technology will only get cheaper - perhaps there is a niche market for first person games for the PC on your TV, or even a gaming platform to go with it. Since all you’re doing is moving the in-game camera, I don’t see how this puts any extra load on the game engine itself. Games just have to be written with this sort of device in mind.

Short term: the NES had a light gun that came with a game back in the 1980s. Why couldn’t the Wii have a motion tracking hat bundled with a game, too?

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