rulururu

post DS Lites Being Used as Guides at Disneyland

January 22nd, 2008

Filed under: Loosely Game Related — Jay Brewer @ 4:49 pm

disneydsmap.jpg

Disney is currently field-testing the use of DS Lites as an interactive tour guide and map for its Magic Kingdom resorts. I think they should also include download stations for games or other items - or let park goers bring their own.

Via Game | Life - Wired Blogs

post YouTube - Here Comes Another Bubble

December 5th, 2007

Filed under: Loosely Game Related — Russell @ 6:56 pm

This is pretty funny, and I hope very wrong :)

YouTube - Here Comes Another Bubble - The Richter Scales


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post Retro Games in Stop Motion

July 20th, 2007

Filed under: Loosely Game Related — Russell @ 2:29 pm


YouTube - Retro Games in Stop Motion

post Games Video User Submitted Gaming Videos

July 19th, 2007

Filed under: Loosely Game Related — Russell @ 9:14 am

Pretty neat site. Like You Tube, but with gaming videos.

Me Likey.

GeeVee - Share Yours.

post Human Tetris

June 26th, 2007

Filed under: Loosely Game Related — Russell @ 10:27 am


YouTube - Japanese Tetris / Tetris Japones

post You Belong in the Ocean!

May 11th, 2007

Warning.. this google video is potty mouth central... and very funny.

post mmmmmm….. earthland realms…..

May 2nd, 2007

Filed under: Uncategorized, MMO, Loosely Game Related — Russell @ 9:41 am

When WOW meets the Simpsons.. its always good.


post Shoot-ems and Kids

April 9th, 2007

Filed under: Loosely Game Related — Russell @ 10:20 am

I saw this on Wired, and it deffinitely hit home. With my recent baby I was tossing around some Gears of War, and I wondered just how I was going to tackle this same issue. I still am not sure, but its nice to know others are thinking about it too.

I was playing a round of Gears of War, trying to redo a level on “insane” mode, and the walls were painted with guts. I slaughtered my way to the boss, revved up my chainsaw, and sliced into his chest — releasing a fractal fountain of gore. Woo!

At that instant, I heard the front door to my apartment open, and in walked my nanny … with my 15-month-old son, his eyes agog. Daddy, I could see him thinking, what are you doing?

Oh, nothing, son. Just kicking back with a mass-murder simulator. That’s all!

So I hastily clicked off my Xbox 360, and avoided the nanny’s eyes. But it got me thinking: Eventually he’s going to want to play video games. And then I’ll have to face the traditional child-rearing quandaries that games present. When will I hand him his first controller? Will I let him play the gory combat games I love so much — and, if so, when?

You Grew Up Playing Shoot’em-Up Games. Why Can’t Your Kids? -

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post Retro Preview: Street Fighter 2 Turbo

April 5th, 2007

Filed under: Nintendo (Wii, Gamecube, Gameboy), Loosely Game Related — Russell @ 10:45 am

Ok…. this is funny in so many ways. The kid who “hosts” it is simply rediculous. I think hes a Teenage Mutant Ninja Human. He just needs to say “dude” more. And the kids in the arcade? WOW. Priceless

Street Fighter 2 Turbo Promo



YouTube - Street Fighter 2 Turbo Promo

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post Awesome Wil Wright speech captured on Wonderland Blog

March 14th, 2007

Filed under: PC, Loosely Game Related — Russell @ 1:59 pm

With linear stories you want to start amplifying. In Star Wars, it all comes down to these two possibilities – the rebels are crushed, or the Death Star blows up. One of the fundamental things I’ve found as an interactive storyteller is that in linear stories the director knows the future. He or she knows the minor details that are important to present to you. But we [interactive storytellers] don’t know those things. Ours are chaotic systems. Very minor initial conditions can lead to wide-ranging end conditions.

In a linear drama you can show the causal chain; in interactive drama you can’t so much. We’re playing with it in movies in interesting ways: interesting sub-plots (Magnolia); one of the things that keeps your interest is your wondering how these back stories are going to come together. This is a common thing that people do with causal change. Timecode is another version of this. It’s parallel multi-threaded storytelling.

Wonderland: SXSW: Will Wright Keynote

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