An interesting art project that any gamer (or programmer) could love.
Any piece of executable code is also commingled with data, ranging from simple sentences of text for error messages to entire sets of graphics for the application. In older cartridge-based console games, the images for each of the small on-screen images (the “sprites”) were often stored as raw data embedded after the actual program’s instructions. This piece examines the unpacking of a Nintendo game cartridge, decoding the program as a four-color image, revealing a beautiful soup of the thousands of individual elements that make up the game screen.
I’m just saying. This is why I love the micro. Sure I could bring alot of portable gaming devices with me when I travel. But how many could I just drop in my pocket, and bring on a bike ride into the gardens of Versaille? I’m not saying I played it much there.. I mean.. its not like there was nothing to do. But when I got stuck in a line or two, Mario was there to cheer me on.
That picture is the far end of the gardens at Versaille, and its a HAUL on a bike to get that far, let alone walk.
From 1Up comes this very nice read about 20 game play mechanics that changed gaming forever. Enjoy it with your Friday lunch perhaps : )
Video games are built on ideas, or “play mechanics,” if you will. A game’s play mechanics determine both its structure and its rules: how you win, how you lose, and what you can do to stay alive in the face of overwhelming odds. As good as these ideas may sound on paper, they don’t always work in execution. Sometimes they don’t even make sense. But every once in a while, a game designer comes up with a fantastic concept that engages the player — and influences the work of other designers.Innovative play mechanics are the foundation on which great games are built, and they come in three different flavors. First are the Basics: fundamental concepts that have become a part of many of today’s games. Handy Features are ideas that may not be absolutely essential to the design of modern games, but which unquestionably enhance the experience. The House of Style is where you’ll find play mechanics that add an exciting touch of artistic flair to games. And last of all is Side by Side — mechanics that allow other players or even computer-controlled characters to enrich the gaming experience.The following twenty innovations certainly aren’t the only great ideas you’ll find in games… but they’re some of the most important.
Mitsubishi labs is working on some crazy technology.
Imagine playing games on your tabletop and giving commands with your hands and your voice. I don’t think its fast enough yet, but its pretty darn neat.
I came across this website today that plays music from all of the Sega games, called Radio Sega of course.
If you check out the forums you will see that they even take requests!
Enjoy.
Like half the news coming out I have no idea if this comes from E3 or not. But given the timing it’s probably E3 related in some way or another. Anyway here are some screenshots of the upcoming Opera Browser for the Nintendo DS. I can’t wait.