rulururu

post Battlefield 2

May 28th, 2004

Filed under: Uncategorized — Russell @ 9:40 pm

– UPDATE —
Here are some links now that I am off the sidekick.
This game looks fucknominal.

Oh yeah.. one more funny thing. The medics walk around with defibrulators (sp?). They can obviously help bring people back from death or whatever.. but when used on a live target… the ULTIMATE humiliation weapon ;p

http://www.gamespot.com/pc/action/battlefield2/index.html?q=battlefield+2
http://media.pc.ign.com/media/677/677882/vids_1.html?fromint=1

– End UPDATE –

I’m on my sidekick, so this will be short, and no frills. I’m reading
Computer Gaming World for july 2004, and I’m about to go nuts.
Battlefield 2 (kind of the next in the battlefield 1942 series) looks
and sounds like an absolutely amazing game.

100 players. Dropping from choppers. Big realistic maps… And much
much more. I’m afraid I can’t link easily from the sidekick, but get
yourself over to google and get surfin.

Drool.
–russell on the kick

post Update: ONS-Jumpmonkey

May 27th, 2004

Filed under: Uncategorized — Chris @ 2:55 pm

Good afternoon all, sorry for the recurring post.
This afternoon ONS-Jumpmonkey (beta 1.0) was made available for download at ut2004maps.com
The map will also be hosted today on the following server: 64.5.42.176:7777
Thanks go out to Clanwarz for the hook-up.

post Codename Panzers Demo

May 27th, 2004

Filed under: Uncategorized — Della Bitta @ 12:05 pm


A WWII RTS, Codename Panzers walks a fine line between realistic gameplay and arcade action. From what I’ve seen of the demo, it pulls it all off very very well.

Soldiers are seperated into squads of 7 riflemen, 2 machine gunners, 2 medics, 2 flamethrowers, etc allowing you to issue commands to groups instead of individuals. Squads can be ordered to take buildings, flamethrow tanks - and in something quite new and nice man guns such as artillery or antitank guns. Although your tanks come with their own crews, your support jeeps and infantry carriers sit dormant until comandeered. This is also true of the heavy anti-tank and artillery guns which means that when you’re engaged, you’re forced to manage manpower and guns. Do I send the rifle squad up on point, or have them wheel the anti tank gun into an ambush position? In once instance I stuck my medics on the artillery gun and gave support fire to my retreating main infantry force. Maybe thats against the Geneva Conventions, not sure, but damn those guys sure know how to blow stuff up.

Your large guns are pushed by infantry or towed by your halftracks. In all it truely feels like you have a living and breathing mechanized squad rumbling through the maps.

In another unique game design mechanic, vehicles have both armor and hitpoints ( realistic ), but only the later can replensihed by the mobile repair vehicles (arcadish). Units also have limited ammunition that can be restored at ammo dumps located throughout the map. The units you bring into a mission are the only units you’ll get, so there are times when you’re forced to send units into your reserve while they reload and repair….

… which should make battles more dynamic if it weren’t for how static the enemy defenses are. There are very few enemy units actively searching for a fight. Most simply wait for you to discover them and then open up a barrage until you retreat or leave them a smuldering pile of poo. So although you sould be missing your tank while it’s rearming in reserves, instead you’re delaying your advance until it rumbles it back up to the front. I hope this has to do with the level being simplistic for demo purposes, and not a reflectiong of overall game design.

In the end the demo is a blast. A mix between Generals and Close Combat, each unit is a different tactical tool at your disposal. You’ll end up leading with infantry instead of your armor (to hunt out ambushes) which to me is a big step in RTS gameplay. The graphics are breathtaking, the sound is above par, and the production values are high. The game has gone gold and should be shipping soon.

post World of Warcraft Adding In-Game Auctions

May 27th, 2004

Filed under: Uncategorized — Michael @ 11:24 am

Ok, it’s a gimmick, but this COULD be really HUGE for the MORPG economy. Think about it, become a blacksmith, make your stuff, and sell it at auction, instead of using the trade channel, etc. Have any other games tried this?

post Jumpmonkey Screens

May 27th, 2004

Filed under: Uncategorized — Chris @ 10:21 am

Jay Suggested I post some larger .jpg’s of this map.
So here they are, good times! Last night for all who played.
please follow This Link to the screen shots

post ONS-Jumpmonkey

May 26th, 2004

Filed under: Uncategorized — Chris @ 7:57 pm


In honer of gaming night I present ONS-Jumpmonkey.
A few months back, I started learing Level Design in UT 2004.
Today I finished core design of my first map. This is an Onslaught Map called “Jumpmonkey”
I still have a few things to to add, and because of the Maps size I have fallen victim to some of the Uneral Ed 3 bugs.
If you have a moment please give “Jumpmonkey” a try. Any comments or suggestions are greatly apreshiated, I would like this map to end up being the first in my portfolio, as I am trying to switch careers.

post Starship Troopers shots

May 26th, 2004

Filed under: Uncategorized — Della Bitta @ 5:18 pm


13 screenshots of the upcoming Starship Troopers shooter were released today. What else can I say but “DAMN!” This title better feature cooperative play… or someone’s gonna get hurt.

post Drugs in Online Worlds

May 26th, 2004

Filed under: Uncategorized — Russell @ 11:19 am


Great story on Wired. Now developers are introducing drugs into virtual online worlds. WOW. I think this was a very innovative idea.
It reminds me of the plague that was introduced into Horizons, only much more intriguing.

I particularly love how it was done secretively, and now there are “laws” that players have adopted to prevent drug usage, as well as a “black market” already up around the drugs. Fascinating.

post Is There going nowhere?

May 25th, 2004

Filed under: Uncategorized — Jay Brewer @ 10:18 pm

So…so sad…so…sad.

“Citing profitability concerns, the virtual-world maker is ‘changing its strategic direction’ and reevaluating the consumer side of its operation. When it was launched late last year, There was considered one of the bolder game ventures in memory. Or at least it would have been if its creators had called it a game instead of insisting on the term ‘online getaway.’ Part massively multiplayer online role-playing game, part Friendster, part Sims, the genre-busting persistent world hoped to carve out a unique and profitable niche by appealing to gamers more interested in social interaction, shopping, and chat than they might be in slaying, questing, or doing battle.”

post Sid Meier’s Pirates!

May 25th, 2004

Filed under: Uncategorized — Jay Brewer @ 8:27 pm

In what looks to be an update to a classic and then some - Sid Meier’s Pirates! is shaping up! I remember playing the original on my C64 in High School and thinking…gaming doesn’t get better than this…well maybe now it does.

“In Pirates! you take the leading role of a Pirate Captain in the 17th century Caribbean amassing fortune and fame in an attempt to seize your rightful place as one of the most revered (and feared!) pirates in history. Test your skills as a sea captain exploring the high seas and exotic ports in a richly detailed 3D world. Overtake the enemy and seize valuable booty. Exchange plank-shattering broadsides in fierce naval battles, and engage in duels with worthy opposing captains.”

Sid Meier’s Pirates! Home

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