A Chaos Defiler…um.. well.. defiling.
Look at that fine screenshot. This is something to write about all right. Ladies. Gentlemen. What you are looking at is a new game called Warhammer 40,000: Dawn of War. Notice that the title has the word “war” in it 2 times. That is not a coincidence.
Fileplanet is giving away beta accounts to people who subscribe (yet again we remind you all that subscribing to fileplanet is VERY much worth it), and boy oh boy.. this one is a dooozy. The game is basically an RTS adaptation of the classic tabletop set battle game. You know the one. The one you saw when you edged into that totally geeky gaming store, started staring at the cool little painted models, thinking you want to play, then realizing you’re becoming dangerously geeky, and finally run away screaming. Well now you can live your little dreams, you closet nerd.
The game is pretty simple. Build a base…fuel it with some type of arbitrary resource…buld armies of creatures and vehicles…whatever. You get the resource by capturing and holding points on the map. blah blah blah.. If this was about some in depth strategy game review, I’d be talking about Rome Total War. THIS is warhammer.. and the game is all about war. Bloody, messy, futuristic war. So Commence killing! What I’m talking about is how all of the units are highly detailed, and simply GORGEOUS to watch get slaughtered. Don’t believe me? Take a gander at these.
(note: click any of them to get a larger view in a popup. And ignore the “You have been defeated” I took most of these in spectator mode after I lost.)
Now, you will mostly see Orc units (as opposed to the 3 other sides, Chaos, Marines, and the other one), but thats only cuz I was too busy playing at the time to think to take screen shots. *The guys losing in most of these are the marines.. also conveniently in red.*
This first one shows the best orc unit there is. The giant beasty thing. Its a damn pleasure to see it RIPPING through little soldiers. Even when they are your own.
Marines with some kind of electro thing… losing.
A sweet bloody mess. Look at him go!
The marines are losing to the orcs,
but look at that Dreadnaught (mech thing)
as it impales one of them AND SETS FIRE TO HIM!
In fact.. lets see that close up.
Marine reenforcements arrive, but too little, too late.
One of the Orc Champions in a cute little number for winter.
The last thing some poor marine ever sees.
Well. This game looks amazing, and its TONS of fun. Best of all, with a fileplanet membership, you can try it for free (multiplayer only). I reccommend it highly.. and as of now.. it gets:

The only reason I don’t give it 5, is cuz i DO think it will get old after a few battles. Then again.. thats why they invented single player
Now.. I will turn this review over to Dave and Chris, who also wanted to get some words in. (emails will end here, but you can see their updates on this post online).
#########################################
Chris’s Turn:
“It is better to Die for the Emperor, than to live for yourself!”
-Space Marine Dreadnought
Warhammer 40,000: Dawn of War (beta), is the most fun I have had
playing an RTS in a while. Last night I choose to embark in our little
war as the Space Marines. Before the match started I was able to
customise my Armies colors. If you have ever played Warhammer on the
table top, you know that players pride themselves on the paint scheme
of their forces, its nice to see this slight nod to the fans.
Once the Battle started we all spent some time building structures and
troops, and had a lot of fun playing our version of “King of the
Hill”. I would agree with Russ, watching your troops get destroyed by
another uber-unit is a lot of fun to watch!
At the beginning getting resources (control points) and some basic
units was very easy. As the game progressed, I became a little
frustrated with the amount of building an research needed to get
higher level units. While Russ and Bitta were duking it out with their
respective uber-beasts, I was watching the fight it out as my command
post went through its 3rd! set of upgrades, so I could manufacture
Dreadnoughts (mech units).
Once my advanced Structures and research was up and running, i started
producing some fun units. Tanks, Long range artillery and upgraded
Marines were all I needed to lay waste to my fellow Monkeys.
SO far my personal favorite unit in this game is the Dreadnought.
Towards the end of the match Bitta and I were fighting it out, (Russ
sent some units into the Frey as well) Initially I was able to fend
off both Attacks, The Dreadnought would allow foot soldiers to get
close then backhand them into the air! while others would give support
fire from their cannons. There were literally Orch’s flying
everywhere!
However As you saw my units were quickly taken out by Bittas forces.
This leads me to my biggest complaint about the game, Space Marines,
and not rebuild forces quickly enough! There are some balance issues
in this demo, some mech units will get killed with one hit, but foot
soldiers can take fire for minuets on end?
All in all Warhammer 40,0000 is a blast to play! its is totally worth
the download and patch.
I will continue to experiment with other races, and units (that all
look amazing).

Who would have thought that intergalactic war between races could be
this much fun! Let the Bodies Fly.
#########################################
Dave’s Turn:
I was assigned control of the bone crushing orcs in both of my play tests, and I gotta say — I love ‘em. Their infantry excels at hand to hand combat, even if most carry guns, but it’s their vehicles and monster unit that take the prize.
But rewind a bit here. You control infantry in squads of 5 or more. You can add more infantrymen to a squad by selecting it and clicking the “reinforce” button. In this way you can expand squads to their maximum of 12 members. You can also custom outfit troops with a variety of guns, flamethrowers and rocket launchers. Given 5 guys, you could outfit 2 with chain guns, 2 with flame throwers and 1 with a rocket launcher. At any time you can chose to distribute the weapons in any variety as you see fit. If your squads are getting their butt kicked, you can retreat, reinforce the number of men you lost, and outfit them with right weapons to get the job done. With this the ebb and flow of a battle can become extremely dynamic.
For constast, C&C Generals forces you into chosing one strategy to stick with the rest of the game. Should I go airpower, or infantry, etc? In Warhammer, you’re given a set of dynamic tools to implement focused short-term tactics of your own.
At first Chris vehicles absolutely slaughtered my guys with hand to hand combat. In response I left a few orcs for him to tangle with, but the rest I retreated to reinforce. Each new recruit got a shiny rocket launcher, and when they re-entered the engagement to battle Chris’ expensive toys, they pretty much laid waste. ( and I’ll keep doing the same thing until he creates a combined forces army
) If I was then suddenly assaulted by a gang of flame thrower infantry men then the engagemnt probably would have ended up considerably different. This game doesn’t play well when you put all your eggs in once basket.
So many things about the Orc units scream chaotic warfare. Their tank, for instance, packs a helluva punch and sends troops screaming into the air on impact. The thing can’t aim worth shiz and often misses by 1/4 the screen, and in warhammer that’s not so bad — battles usually take up numerous screens, so a constant barrage of a few tanks is bound to do something to someone at somepoint. See! That sentence had a lot of time/spacial generics - it’s chaos!!
The main orc beast, that gigantic green thing-lizard with the laser on his back, is Warhammer’s direct combat antithesis of the orc tank. If you need something dead, and you need it dead NOW, you stick that bad mother on it. Its drawback? Well in an entirely un-orcish fashion he (it) takes special care NOT to step on any of your troops. In a battle where units are literally flying across the screen, attempts to pull that bad a mofo up to a specific target can take quite a bit of maneuvering. The thing turns like a buick.
I think Russ is right in saying the game may get old after a while, though in all fairness, last night’s play test was far removed from a deathmatch. Perhaps if we actually played for keeps instead of playing a trivial game of “King of the Hill” for the map’s generic center — then maybe things won’t seem so straight forward and pointless.
But trust me, I plan to find out. I’m soooo going to buy this game. It usurps C&C General’s reign as the most explosive and fun-packed RTS I’ve played.
-Dave