rulururu

post Xbox 2 set to feature removable hard drive - reports

February 24th, 2005

Filed under: Uncategorized — Russell @ 11:08 am

All i can say is… thank GOD. Fears that the new XBox would not include a hard drive were really making me sad. I’m glad to see they aren’t going to puss out on us.

“Citing a ‘reliable source’, technology news site Engadget revealed details of the removable hard drive, claiming that the unit attaches to the top of the console ‘in a really slick way, almost like the hood scoop on a muscle car.’”

post Microsoft’s Guide To Leet-Speak

February 18th, 2005

Filed under: Uncategorized — Della Bitta @ 9:37 am

It’s always funny to read the institution’s definitions of slang. This is my favorite:

“pwn”: A typo-deliberate version of own, a slang term that means to dominate. This could also be spelled “0\/\/n3d” or “pwn3d,” among other variations. Online video game bullies or “griefers” often use this term.

The griefer guide is entitled “Ready, set, game: Learn how to keep video gaming safe and fun 10 tips for dealing with game cyberbullies and griefers”

Remember kids - duck and cover. Thanks Fico.

post Gamespy Previews Auto Assault

February 17th, 2005

Filed under: Uncategorized — Della Bitta @ 4:58 pm

Auto Assault seems to be quite an interesting mixture - ‘Mad Max’ with post apocalyptic mutants and ‘RC Pro-AM’ sensibility (but with updated graphics)… (and no overzealous Aussie).. (maybe)

Due out later this year AA should pump a breath of fresh air into the online gaming genre… and unlike other genre-bending MMORPGs this one seems to have a budget.

The game takes place in a map the size of North America, but the effective adventure areas are broken up into fully navigable 10km X 10km zones. Players work in groups - driving off to fulfil delivery missions, blowing stuff up, stealing goods, etc. Sometimes missions pit you in direct conflict to those playing the the two rival races ( Humans, Cyborgs and Mutants in all). Highway exit ramps deliver you to new zones, instances and towns where you can walk and talk with other gamers, outfit your car, etc.

New vehicles are unlocked as you level up, and your cars are can be fully customized (engines, armor, weapons, etc) using salvage from kills or items purchased from player crafters.

From GameSpy’s Interview:

GameSpy: Can you talk about the game’s weapons? What will the variety be like?

Ryan Seabury: There’s already a huge variety of weapons in the game — everything from low-tech to high-tech sci-fi stuff. Machineguns, flamethrowers, pulse lasers, electricity arcs, rocket launchers, contamination sprayers — even nuclear devices! Generally, if we come across a cool idea for a weapon, it’s in the game.


There’s a downloadable trailer that was shown at 2004’s E3. Right click and Save as… you know the deal.

Looks promising.

post Stay forever!

February 16th, 2005

Filed under: Uncategorized — Della Bitta @ 1:54 pm

The 1984 Commodore cult classic ‘Impossible Mission’ [Epyx] is being ported to a cellphone near you, and it’s [thankfully] received a face-lift. Sweet Zombie J!

post Xbox 2 to come out in October or November?

February 14th, 2005

Filed under: Uncategorized — Russell @ 4:18 pm


So it seems that the XBOX 2 will be shipping in october or november of this year. WOW. People are saying that its a tad early, and I must agree. It feels like the XBOX is really just hitting its stride.

Hmm.. it will be interesting to see how this all plays out.

post Gamasutra’s list of most Creative Games of ‘04

February 9th, 2005

Filed under: Uncategorized — Russell @ 10:52 am

Finally a 2004 recap of interest.
Here’s the skinny on the winner… read on for the rest!

Katamari Damacy - 2004’s Watchword For Innovation?

Although it was, perhaps, obvious, the overwhelming choice of most of the respondents was Namco’s ‘object aggregation simulator’ Katamari Damacy. An astounding 75 percent of commenters mentioned the PlayStation 2 title at least once, and it’s obvious that the completely unconventional gameplay, in which the lead character rolls a ball around, sticking objects in the game world to it, as the ball increases in size and more objects can be accumulated. Here are a selection of the many responses praising the innovation of the title:

Katamari Damacy, hands down. Unique concept. Unique gameplay. Solid execution. And most important of all, it was _fun_.
- Vince Dickinson, EA Tiburon

I don’t think you can use the words “creative,” “games,” and “2004″ without saying “Katamari Damacy.” This is simply a wonderful, original game that players of all ages can understand and, most importantly, enjoy. I was shocked with how simple yet engaging the game is. The premise is, as far as I know, completely new, and certainly the execution of the game is unique. I consider one of Katamari Damacy’s biggest accomplishments to be its reinvigoration of an arcade-style gameplay mechanic by utilizing simple controls to realize progress in the game. It’s all about the controls!
- Eric Ellenberg, Georgie Institute of Technology

Katamari Damacy, of course! :) A drunken king? Recreating the stars out of balls of trash? Who could ask for anything more?
- Mark DeLoura

Katamari Damacy - you take a simple mechanic such as rolling a ball, and somehow pick up this multilayered dynamic as you abstractly roll over it. Each layer increases your range of challenges. Plus, each layer rewards you in the simplest of ways: “Oh! I caught a cow!” “Oh! I caught a bikini girl!” “Oh, now I can get that Giant Squid that was bullying me before!” “Oh!!! I caught a rainbow!”
- Nat Loh, Mechanical Butterfly Studios LLC

Katamari Damacy. I’ve never been so addicted to complete stupidity at any other point in my life. :)
- Anonymous

Katamari Damacy was easily the most creative game of 2004. The gameplay was simple but addictive. Just being able to market a game where the object is to roll EVERYTHING up into a giant ball is amazing.
- Chris Allen, Volition

The one game that immediately springs to mind is Katamari Damacy for the Playstation 2. The graphics were simple, the gameplay was simple, but the concept was extremely unique. Sure, there was the jazzy music and the incredible sense of scale one got in the later levels (you could eventually pick up towering scyscrapers and even land-masses with your ball, though you would start relatively small each time), but just the idea of rolling around, picking things up, and making your ball grow was entertaining and extremely unique.
- Matthew Thomas, University Of Montana

Katamari Damacy, because it didn’t limit itself by obsessing over the guns, the photorealism or the IP of others. Think about it - what do any of those have to do with creativity?

post Marvel vs. NC Soft

February 8th, 2005

Filed under: Uncategorized — Russell @ 2:13 pm

Its been a while since i’ve posted. Hell, its been a while since i could read gaming news.

WoW continues to OWN me.. and I am still in its mighty thrall. hehe.. thrall.

I came across this article today. As you all konw Marvel is suing NCSoft over City of Heros and its copyright ingfringiness. Well, this article tries to recreate popular heros in the game, and I must admin, it looks impressive.

City of Copies: Marvel vs. NC Soft

post IGN WoW Battlegrounds Article

February 2nd, 2005

Filed under: Uncategorized — Della Bitta @ 11:03 am

IGN has assigned a reporter to track the development progress of the Battlegrounds “expansion” for World of Warcraft. Yes - it’s starting to be labled as a free expansion and not a simple feature release.

Seems like we won’t be playing it any time soon. :(

ruldrurd
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