This story has been edited with new content attached below - Friday Marth 11th 8:00pm
Another 2005 MMORPG has just shown itself as a medium blip on the game radar. Gods and Heros takes place in the year 300 BC when Rome is just coming into light as a world power. Now I’m a sucker for all things Roman, but the thing that truly sucked me in was the demonstration of the combat animations. Finally I think someone got it right.
Check out the videos on this page. You can see people tossed, disarmed, stabbed, etc. People also user their feet as leverage to pull swords out of stabbed combatants. The texture-work isn’t WoW-phenomenal but overall the engine looks pretty good.
A new element to MMORPG is the idea that you can have NPC henchmen (which is most likely dependent on your class). About freakin’ time! You’ll be able to customize and train your men, and then set them in various formations before battles. While in combat you can shout out specific orders to switch tactics according to mob weakness and your strenghts. This should really spice up combat - not only are you pulling off your individual moves yourself with your abiliites but you’ll also have a hand in small squad tactics as well.
There will be numerous “evil” human NPC factions based on historic European and Mediterranean tribes: Germans, Carthaginians, Greeks, Gauls - and since this is early Rome the Etruscans are in that mix as well. Expect to fight beasts from early mythology. There’s a snake-like Medusa (in one of those videos), Cyclops, Gorgons, Nymphs, Skeletal Warriors — it’s a regular Clash of the Titans and a breath of fresh air after all of these fantasy games.
Gods and Heros is under develop by Perpetual Games, a company based in San Fran. Although they don’t have any games released thus far, they’re developing their own MMORPG engine to be re-sold to other publishers (Turbine competitor?). They’re also the company developing the 2006/07 Star Trek Online. With long term development plans I think this company has the backing to follow through.
… And I certainly hope so. I don’t know if I can take starting another Medieval-Fantasy MMORPG, and this title seems to bring a lot of cool new things to MMORP gaming.

Cue the Kirk death-spar music
Edit:I just found this juicy tidbit off a Q&A Session with Computer Games Magazine
Computer Games - What other unique gameplay elements will Gods and Heroes have?
Stieg Hedlund - The thing were most excited about is the ability to hire minions which then form a squad around the player. If you have a group of players with their squads as well as enemies similarly arrayed, you have large scale battle—the kinds of battles this period of history is known for.
It’s also a very powerful way to customize your gameplay experience, since a squad of archers will play very differently from a squad of infantry. And, since you can keep more minions in your camp than you can have in your squad, these different play experiences can be readily switched between, or hybridized by the player.