rulururu

post Phantom Schmantom

May 23rd, 2005

Filed under: News — Russell @ 11:09 am

Phantom nowhere to be found at 2005 E3, existence at risk - May. 19, 2005

No surprise, but CNN has an article on the dubious absence of the Phantom from E3.

It shouldn’t come as a shock to anyone.

post E3 Booth Babes

May 23rd, 2005

Filed under: E3 2005 — Russell @ 8:29 am

What is E3, if its not video games? Why booth babes of course!

Why not go see what you’ve been missin.

(Should be safe for work.. but make your own call).

post Mobile Phone Games

May 20th, 2005

Filed under: Portable Gaming (Gameboy, DS, PSP), E3 2005 — Russell @ 3:11 pm

Wired News: Games Migrate to Mobile Phones

Wired has some coverage of mobile phone games that are actually more than arcade ports.

Of note: Age of Empires 2 Mobile.. WHAAA???!?!

post Quake 4 stuff

May 20th, 2005

Filed under: PC, E3 2005 — Russell @ 2:30 pm

1Up has a nice Quake 4 preview.. and they warn that spoilers abound in other publications.. so beware!
Quake 4 PC Preview from 1UP.COM

Less than halfway into Quake 4, a game altering event happens. It’s one of those gaming moments that will be remembered and talked about for a long time. When it does you won’t be able to take your eyes off the screen, even though that little voice inside will be screaming “no, don’t watch!” We couldn’t resist, and as powerful as it was for us in a controlled demonstration, we can only imagine its impact in context while playing the game.

Yes, Quake 4 is shaping up to be that good. Good enough we felt we had to warn you about this. Not because we plan to spoil it (we don’t), but because it’s going to be out there in plenty of places and you may want to be careful what you read (and if you do want to know about it a sidebar in our sister magazine CGW’s June edition with Quake 4 on the cover spills the beans). But don’t do anything brash yet. We’ve got all the spoiler-free info you could want to whet your appetite. After that, well you’re on your own.

post Xbox 360 is Not 100% Backwards Compatible

May 19th, 2005

Filed under: Microsoft (Xbox, Xbox 360), News, E3 2005 — Della Bitta @ 8:54 pm

This news was sprung a while ago but I think it’s worth mentioning. For a while Microsoft was a bit standoffish regarding 360’s backwards compatibility. On Tuesday we heard news that only a portion of the Xbox library will work on the 360, but we weren’t given a list. We assumed that most of the Microsoft published games would work.

The process doesn’t seem so straight forward. The 360 uses a different cpu and gpu chipset, so not even pa Microsoft knows which Xbox games will work on the 360. At least not until they go back to the old source and recompile games with their new development tools. That means we shouldn’t expect a comprehensive list any time soon.

Infomatics.co.uk has the story. There is some good news out of this, though - it seems the 360 will have at least 20, and maybe as many as 40 launch titles! The N64 had.. what..? 5 titles?

post Spore Images Released

May 19th, 2005

Filed under: PC, News, E3 2005 — Della Bitta @ 8:09 am

Will Wright’s “Spore” was introduced to the gaming industry earlier this year at GDC. The game allows you to sculpt a creature out of virtual clay and maintain the species’ social lifespan from primordial ooze to planetary and galatic conquest. Each stage of the game is a different piece of the species development. The primordial ooze plays like an arcade game, while the game shifts to city management and then RTS as you try to become the dominant species on your planet. The game is huge in scope, and if anyone can pull it together into an entertaining experience (and not a micromanagement nightmare) then it’s the creator of Sim City and the Sims.

Although the E3 presentation doesn’t shed any new light on the various gameplay elements (it’s the same presentation as at the GDC), now we can at least get a glimpse of at some of the games visuals. Gamespy seems to have the largest collection of screenshots. There’s an article, too, which describes a bit on how you mold not only creatures, but also vehicles out of clay. There’s also information on the the client will ciculate your creations over the Interweb to others who also play the game. As an extension of this, you’ll receive reports and stats on your creature’s contributions to the metaverse and the general stance (attack, food, etc) that the other gamers’ took as they met your creatures.

Hopefully later in the show some game sites will get a personal tour by Will Wright — but perhaps the game is simply too early in development. Reports from the GDC has us believe the game was nearing completion and I was secretly hoping the game would come out this Christmas… but oh well. Xbox360!!

post Yo ho ho it Burns!

May 18th, 2005

Filed under: PC, MMO — Della Bitta @ 6:17 pm

Pirates of the Burning Sea isn’t a new title (originaly it was scheduled for release this January) but news of the game has all but ceased since January. Way back in November the devteam announced a rework of the graphics engine, and well.. just look (click for larger images):



So if that has your attention then get this: A massive online game where you control a pirate ship n’crew sailing the Carribean in the 1700’s. You can side with the the French, English or Spanish, purchase ships from sloops to man-of-wars, and take missions to persue/capture NPC personalities , blockade ports, hijack shipping, etc. The map consists of towns that your country can capture from the other player factions. The end goal is to conquer a marjority of the region’s ports, at which time the map will reset and conquering starts anew. The ongoing metagame provides extra context beyond the normal MMORPG Quest-engine (which is also part of the game).

Combat takes place in real time. Steer your ship to gain wind advantage over your opponents, bring them into position and angle your ship just right for cannon volleys. Assign priorities for your crew to reload cannons or repair damage to you ships hull and sails. There’s two tactical games that make up combat - position your ship against your opponents to avoid or deal damage, and also the mantain of your ship so that it can best serve the combat needs of your group. I’m sure the “fight or flight” question will often present itself in this game, and instead of simply running away as in most MMORPGs, you’ll actually have to work toward the goal of escape (fix hull leaks, repair sails, repulse ships attempting to board you, etc).


Beyond that the game has this notion of NPCs who are your entourage:

“Our mission system gives you a starring role in your own epic. Each player accumulates a personal supporting cast of NPCs, including old enemies, new friends, lost loves, and treacherous allies. No two players have the same cast, and their stories will take them to different places and fight in different battles. And since each NPC can have multiple roles, the pirate who is your arch-nemesis may be the good friend and ally of an enemy player. Your long-lost cousin may turn out to be your best friend’s sweetheart - or a treacherous spy! We bring the plot twists and the bold adventure of classic adventure fiction to life every time you play.” — http://www.burningsea.com/features.php


Back in the day Burning Sea promised user generated content. Design your own sail style and logo, email it to the support team for approval, and then it would be available to you in-game. It now seems the product is in a more advanced stage, so perhaps this feature is missing, but it still seems like the developers are down to earth and have a grasp on what the community finds fun.

Tack (get it?) on an interesting marketing game of sea trade,and the game draws in the Eve: Second Genesis crowd. I’m not convinced Burning Sea will be a huge hit, but for someone who wants to get away from the turn based combat of MUD-centered MMORPGS (World of Warcraft, Everquest, etc), the the game should be a great breath of fresh air. I’m currently enjoying the rework of Sid Meir’s Pirates! (a gift from Russ and Christina for my brithday– thank you), and Burning seems to be a perfect MMO extension of the Priates! formula that has worked for 15 years. I’m excited. :)


The game doesn’t have a release date yet, but I would assume it ships sometime this year. For further information and screenshots check out the Pirates of the Burning Sea homepage.

post My Head is About to Explode

May 18th, 2005

Filed under: Uncategorized — Della Bitta @ 5:07 pm

Wow, I think this may be the biggest E3 ever. As you may have already noted, Russ is a browsing-monkey on crack. We have flagship PC titles arriving this year, huge sequels like ‘Battlefield 2′ ‘Age of Empires 3′ and ‘Quake 4′, that little handheld skimirsh that started last year is now heating up to boiling point. On top of all that we have a bigger console war than ever (since I’m sure the marketing departments of Nintendo, Sony and Microsoft realize that not many people will purchase more than one $400+ console. Of course, I will.. but I need help).

I’ll probably skip over the news about some of the larger games. No press release will make you buy Age of Emipres 3 if you haven’t already lusted after it. Nothing is going to stop you from buying Quake 4 .. cause come on… it’s everything Doom 3 should have been but wasn’t. What I hope to post are stories of the show’s most interesting B-Sides, and there are quite a few this year.

Deep Breath… exhale.

(oh, and if you haven’t watched the Killzone video Russ posted earlier today- then get on that. One of the more incredible things I’ve seen.)

post StarCraft: Ghost Movies

May 18th, 2005

Filed under: Microsoft (Xbox, Xbox 360), E3 2005 — Russell @ 3:51 pm

StarCraft: Ghost (Xbox) Movies

Some sweet Starcraft:Ghost trailer movies up on Gamespy. Man.. this looks like a splinter cell set in the Starcraft world.. and it warms my heart :)

post Mortal Kombat: Deception on PSP!

May 18th, 2005

Midway shoots three on the PSP - PSP News at GameSpot

Does the PSP news stop?!?!?! Keep it coming! *joy*

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