Q&A Session on EToyChest.com
This game is shaping up to be something very special. Picture Homeworld’s real time battles (SoS is from the makers of the Cataclysm expansion for Homeworld) with a Masters of Orionesque wrapper. The designers fell that a lot of the recent 4x games have become bloated spreedsheets (no freakin kidding) so they broke-down the the genre into a list of game mechanics and only included those that make the game fun. This seems like the normal game design process, but it’s amazing how few games seem to go through it.
And based on this interview, I have quite a bit of confidence they’ve pruned the 4x gameplay hedges.
So many things about this game have me excited. First of all, I love the cartoony graphics. Maybe not for everyone, understandable, but it reminds me of a Saturday morning cartoon of the Japanese import variety. Gameplay-wise they built a new research model - there’s a few strong pillars of research (the basic 4X research genres of engines, lasers, sensors, etc) but then the rest of the minor tech dependencies are randomized. No two games are the same, which makes multiplayer a bit more spicy.
Ship design has been simplified, but the simplifications make the ships much more useful in battle. Each ship is broken up into 3 types - the engines, the mission section, and the command section. The mission section essentially defines what a ship class will do. Is it sensor frigate?, torpedo boat?, tanker, etc. The command section is its secondary role. As you unlock larger classes of vehicles ( the base is the destroyer, and the next two are 3x larger than the prior) you’ll have more room in each of these segments to fit more roles.
Each section is further customized by what sorts of weapons and techs you’ve unlocked, and of course, you can unlock knew ship section types which have larger firing arcs, or tankers become refineries. You get the deal.
figured this game was still a ways off when I first heard about it a few months ago, but apparently there’s a demo going through the final checks and balances as we speak. I’ll make sure you all know when it comes out. I can’t freakin wait to get my hands on it.