rulururu

post Lost Garden - The Art and Design of Making Games

December 16th, 2007

Filed under: Uncategorized — Jay Brewer @ 10:56 am

A bunch of us here make and work on games as well as playing them. One of the sites I really like is Lost Garden - it showcases many new games made from art and code the main author provides. A recent article has free tilesets and how to bootstrap your art needs. And if I can attest to the one thing that after the engine is done - is the overwhelming amount of art and variety of art expected in a game. Having made over 5000+ icons for Lord of the Rings Online - and over 1000 animation sets for Hillbilly Whack! art creation and getting it all done is just killer.

Anyways - check out Lost Garden first and then find yourself lost in the thoughts of people making games.

At Lost Garden

post Heroes of Might and Magic Kingdoms - Move over Travian

December 13th, 2007

Filed under: MMO, News, Web Based Games — Della Bitta @ 8:37 pm

HOMMWebGame.JPG

If you’re addicted to the online webgame Travian like we are (picture Solar Realms Elite meets Civilization) then Ubisoft might have just the thing for you. Their classic strategy game series Heroes of Might and Magic is getting a next installment, and it’s entirely browser based against 1,000 other players.

Sweet Mamma Jamma.

The game is slated for a early 2008 beta. Checking our calendar it seems that early 2008 is just a few weeks away. We’ll keep you posted on when it launched. Until then check out the Heroes of Might and Magic Kingdoms Official Website which includes feature previews and visual tutorials of what you should expect from the game.

post New Blizzard MMORPG Confirmed

December 12th, 2007

Filed under: MMO, News — Della Bitta @ 11:46 pm

Don’t get your knickers in a bunch. So far it’s still an unannounced title. Any speculation of World of Warcraft 2, World of Starcraft, or even Diablo Online will has no true basis, and crackpots will have as strong of a foundation to argue the game is definitely Lost Vikings online.

The news comes from a post in the World of Warcraft forums where an Admin says that Blizzard is devoting new resources to another MMORPG project.

…it is an unannounced Next-Gen MMO.
And that doesn’t mean an expansion for World of Warcraft either.

That’s it. Still no clues on if it’ll be one of their current properties or something totally new. This news just confirms what everyone already thought they knew.

Knowing Blizzard’s track record, though, it’ll probably be quite polished and quite aways away from release even after it’s officiall announced. At least we know they’re working on something to replace the aging World of Warcraft, which has seriously stagnated as of late.

post Zero Punctuation: Guitar Hero III

December 12th, 2007

Filed under: Reviews — Russell @ 5:58 pm

There is no doubt in my mind, in perhaps many of your minds, that Zero Punctuation is the funniest new reviews on the Net.  A part of the also excellent Escapist online gaming e-zine,  these no holds barred and definitely adult oriented game reviews are as hilarious as they are spot on.  If you have never heard of them, then let me introduce them to you with the latest entry: Guitar Hero III.

 


Visit The Zero Punctuation Page on The Escapist

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post Under the Radar: Eternal Sonata

December 11th, 2007

Filed under: Microsoft (Xbox, Xbox 360) — Chris @ 12:17 pm

Well its time for another monkeygames PSA about a great game that may have slipped under the radar but deserves your attention. The game in question is a Japanese style Role Playing Game called “Eternal Sonata” for the xbox 360.
Eternal Sonata was released on 9.17.2007 in the USA and may have been overlooked because of the hype and anticipation of Halo 3 being released just one week later.
Eternal Sonata takes place within the mind of Frédéric Chopin in the last hours of his life [Chopin contracted tuberculosis in 1849] This “world” helps to set the stage for one of the most compelling stories I have ever seen. There are several intriguing plot lines going on in Eternal Sonata and if you are a fan of good storytelling this is the game for you. Some of the plot lines include Philosophy of life and death, governmental corruption, revolution and poverty.
All the characters in Eternal Sonata that comprise your party are names after musical references, and the names fit perfectly both in personal conduct and on the battle field.
Eternal Sonata’s strongest element is its story. This may be a bold statement but the integration of music, thought and storytelling is something I have not seen since Cowboy Bebop [Bebop is still better, but Eternal Sonata comes close].
The game play of Eternal Sonata is a lot of fun as well. Much of the game takes place in beautifully surreal areas. The graphics look very good, and have a nice hand drawn 3d feel to them. Areas do seem a bit linear but there are some good puzzles to solve, and if you take the time exploration of each path in a forest, or dungeon it can yield some cool loot. No matter what area you are in most monster encounters are optional. There are no random encounters if you want to fight you can if you don’t just avoid the monster, either way its good to see random encounters in RPG’s going the way of the 8-Track!
When you do fight the battles play out in an active turn based system. The key word there is active, you can move party members around a 3d battle field, attacks are done with button combos, when you are not attacking you still need to be on your toes because you have the ability to block attacks, or counter them with a well timed button press. When attacking each hit goes into a combo meter, if you wait and build up this meter a massive bonus is given to your special moves. The combat system is one of the best active turn based systems I have seen in an RPG.
The list of character powers and abilities grow as you level. In the beginning you are given the option of selecting two special abilities, one light and one dark. The light and dark mechanic some into play on the battlefield. Some powers will only work when you move your character into a light source, others will only work if you are in the shadows [in sunlit areas monster or party member shadows count as dark as well] In outside areas the sun is constantly moving so the light and dark areas are constantly changing. There are also moments in Boss battles where the changing position of the sun, and movement of shadows can quickly turn the tide of a battle or allow you tank to fire off a much needed light based healing spell.
Now there is one issue with Eternal Sonata and this is mainly the long cut scenes, 15 to 20 minuets can be a bit much but they only serve to tell more of the story so its forgivable to an extent. Once you get through the prologue, and first chapter its not that bad. Over all its annoying to play for 15 min and then spend half an hour watching a cut scene.
So far I am about fifteen hours into this game, the story still remains interesting, and I still go out of my way to get into a battle. Eternal Sonata’s strengths lie within its intriguing story, and active combat system. If you are a fan of RPGs, good storytelling, combat, and off beat humor you owe it to yourself to play Eternal Sonata.

post Red vs Blue Tours New Halo 3 Content

December 11th, 2007

Filed under: Microsoft (Xbox, Xbox 360), News — Della Bitta @ 12:08 pm


Gotta love the Red versus Blue shenanigans. The new content update - which goes live today - includes a new base versus base rendered in a similar pallet as Ascension from Halo 2 - one of my favorite maps. There’s also some new content for use with forge, including some very large soccer balls, and one of the maps even has a small race track stringing along the outer edge of a bunker. I smell new game types!

More information can be found at the Bungie Heroic Map Pack FAQ.

“Download it early and own all the noobs on December 26th!”

post Dreamcast 2 in the works?

December 7th, 2007

Filed under: News — Russell @ 11:51 am

The dreamcast was so far ahead of its time.  An amazing system even by today’s standards. 

I don’t know if this is true or not.. but if its true….”mmmm… This is a very exciting time.”

SEGA Corporation has filed a new application to protect the trademark Dreamcast - sparking rumours that the Japanese publisher is planning on making a shock return to the console manufacturing market with the Dreamcast 2.

Dreamcast 2 in the works? - VideoGamer.com

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post Grand Theft Auto IV Trailer III: "Move up, Ladies.”

December 6th, 2007

Filed under: Microsoft (Xbox, Xbox 360) — Russell @ 4:45 pm

Here it is: two minutes of GTA IV bliss known as “Move up, Ladies.” I especially appreciated that Rockstar opened with a shot of the Statue of Liberty some random, giant statue in no way affiliated with New York that most definitely did not make an appearance in Ghostbusters II. For those interested in seeing this trailer on the big screen, it should be available on Xbox LIVE now. And you probably wish that we’d told you that before you clicked play. Sorry, we were lonely.

Grand Theft Auto IV Trailer III: “Move up, Ladies.”

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post Street Fighter IV Unveiled news from 1UP.com

December 6th, 2007

Numbers are supposed to be impressive, right? Well, it’s been 10 years, two hardware generations, and about seventeen thousand rumors since the last pure number Street Fighter came around. And today we have the first ever official details on Street Fighter IV.

We don’t blame you if your eyes have already skipped down to the screenshot lower on the page (yes, that’s from the game engine). Take your time. But we’ve got some information as well, so the rest of this is probably worth reading when you get a chance.

Street Fighter IV Unveiled news from 1UP.com

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post EVE Online Trinity Screws the Pooch

December 6th, 2007

Filed under: PC, MMO, Mac — Russell @ 11:46 am

Yeah, so I just finished pumping up Trinity.. and they go and do this. Nice work gentlemen. I can say.. yes in fact the graphics are HAWT. And yes in fact, it WOULD screw yoru machine up if you got the premium patch within that timeframe.

(luckily I hadn’t rebooted before I fixed it)

But in order to spread the word:

6.12.2007 11:47:45
ALERT: READ THIS IF YOU INSTALLED TRINITY BEFORE 4 A.M. GMT

If you have Windows AND upgraded EVE Online: Trinity Classic before 4 A.M. GMT to Premium using the content upgrade path then you MUST read this before doing anything else.

  1. PLEASE DO NOT REBOOT YOUR COMPUTER
  2. Check the root directory of your hard drive and see if you have a boot.ini file. Boot.ini file is normally hidden so you need to click Tools : Folder Options : View and select “Show hidden files and folders” and uncheck “Hide protected operating system files” to be able to see it. You can also check for the presence of this file by clicking Start : Control Panel : System : Advanced : Startup and Recovery : Settings (third button down). Windows will alert you if the boot.ini file is missing.
  3. If boot.ini is still there then you are not affected and do not have to take any further steps.
  4. If boot.ini is NOT there then please click here: FORUM LINK

We have removed the faulty updater so anyone installing the Trinity Expansion now will not be effected.

A new updater will be available shortly.

We apologize profusely for this error and are working on offering more extensive help those that have a non-working Windows PC, so please stay tuned.

EVE Online | News

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